Obviously, the part that stands out the most is its artwork. The scenery and puzzles were built by hand and then recorded using stop motion animation. So just about everything you see in the game is real, not CGI. That’s a lot of effort to put into a game, and it makes Lumino City quite special. It’s also why I was looking forward to playing it on iOS. It follows a girl named Lumi on a search for her grandpa after he’s abducted from his home during afternoon tea. It seems like the perfect fit for iOS, even though it was originally designed for PCs. I like that the game is broken up into bite-sized chunks, each of which you can revisit any time after you complete it. I’m glad that the dialogue is short and sweet, without long cutscenes to watch. It’s the perfect game to pick up and play in short bursts or to sit on your couch with for hours. The iCloud saves are flawless, allowing you to sync your devices and swap between them as often as you want. Not only does it sync your progress for levels completed, but also within the level you’re currently playing. I honestly can say it’s the most reliable use of the iCloud I’ve ever seen. I’ve not had a single issue with it, even if I leave the game open on one device before switching to the other. It still picks up where I left off on the first device. I don’t think I even knew cloud saves could work this well, and it’s certainly raised my expectations for the future (sorry, game developers!).The game also includes a camera to take snapshots like we’ve seen in and some other artsy games. And it even goes a step further to take advantage of Apple’s new in-game recording feature. Here’s a nice little clip of the Cyclist level that I made without any extra software or hardware:But the game shoots itself in the foot sometimes with its artwork. There are eighteen sections in the game and I got stuck on the sixth because I didn’t notice a very crucial piece that blended into the background. I ran around and around and around trying to figure out what I missed, but eventually someone had to tell me about that object so I could pass. Unfortunately, this was only the start of my frustration. The next level brought even more rage, this time due to lack of feedback from the game. I had to do something specific to get things rolling, but I had to be standing in a certain area for the game to recognize it. Silvestre Julien contributed powerful, yet very simple to use ocean system with shaders for Arnold.No feedback to tell me I’m doing something wrong. Follow the download link to Tai's GitHub page where you'll find all the information you need to get started. If you dont know, blackbody shading is all about calculating color from temperature values, so now you don't have to try and guess these values yourself - its all done for you. Tai Komatsu has designed a blackbody shading tool in python for Maya fluids. Included is a simple expression language that can be used to describe a series of mathematical operations inline, which can then be interpreted to generate a math nodal network for you. In the form of pre-compiled and ready to use plug-ins, with his generous permission. This package contains Serguei Kalentchouk's The largest collection of math nodes in one place. No OOP, interdependencies, C++ API calls, external libraries, plug-ins.īasic workflow and toolset custom OpenGL controls rig builder, code manager Simple and (because of that) scalable codebase.īasic MEL commands only - create/parent/rename nodes and create/set/connect attributes. For comparison - full featured FRW rig is on par, or faster than HumanIK in its most basic form. VFX/Games production ready, yet clean and simple. There are so many rigging systems for Maya already, what makes this one any different ? The package includes multiple deformers, general purpose RBF interpolator, strands system, and many others. Set of procedural plug-ins for Maya and shaders for Arnold. Interactive and efficient workflow makes it a perfect fit for both novice and advanced users. Powerful toolkit for building complex models using simple input shapes. * 15 day trial period - requires an internet connection.Ĭomprehensive implementation of the OpenVDB library for Maya with rendering support for Arnold. Rich toolset of sophisticated data generators and modifiers that extend the procedural (and many other) capabilities of Maya. View the README.TXT file included in the downloadable archives for detailed instructions regarding installation and licensing.Īs this is a digital download there is no return policy. for floating licenses - HostId (MAC address) of the computer running the RLM license server. for standalone licenses - HostId (MAC address) of the workstations where SOuP/OVDB will be installed Send email to with the next details included: Licenses are manually generated and sent by email within 24 hours after purchase.
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